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Donkey Konga (Includes Bongos) (GameCube)

£9.9£99Clearance
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If the beat count reaches zero, the player receives a game over and must restart the kingdom from the beginning. It features an "About Donkey Konga" section, as well as a minigame where Donkey Kong must throw coconuts at barrels to release 6 music notes. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox. It is the first installment of the Donkey Konga series, and it is notable for being the first game to be compatible with the DK Bongos.

From classic Nintendo tunes to popular songs, the Donkey Konga Bongos let you drum your way through a diverse selection of music, providing endless hours of rhythmic fun.So far, all of the Donkey Kong themed games for the Nintendo GameCube have supported the DK Bongos, including the platform game Donkey Kong: Jungle Beat. Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. A two-player multiplayer game mode was planned, [18] [19] but did not appear in the finished product. No sooner did you think that the Onimusha sword controller was the weirdest gameplay add-on, Namco busts onto the scene with the GameCube bongos. The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.

version of Jungle Beat is controlled using the Wii Remote, using its Nunchuk accessory to control Donkey Kong's movement and its motion detection feature to clap.Brawl (2008) includes a stage based on Jungle Beat 's Rumble Falls level, [67] while one of Donkey Kong's attacks in Super Smash Bros. Jeremy Parish, writing for Polygon, considered it the franchise's best game behind Donkey Kong (1994) for the Game Boy, summarizing it as "a one-of-a-kind thing that really shouldn't work but absolutely does".

Koizumi and Shimizu were presented the DK Bongos during a meeting regarding Donkey Konga, [5] and Koizumi conceived the central idea for Jungle Beat upon seeing players' reactions to using them. Donkey Konga 3 features a total of 57 tracks (none repeated from the previous games), over 20 tracks more than the first two games. A "CLEAR" label appears in the center, and it divides the bar into two color-coded segments, red and yellow, which respectively represent poor and good performance. The Donkey Kong games also work with standard controllers, but they were mainly designed for use with the DK Bongos. In US version, the two songs "Diddy's Ditties" and "Campfire Medley" were meant to be a children nursery rhyme songs.Donkey Kong and Diddy Kong are hanging out at the beach, when they come across some mysterious objects that resemble barrels. The Donkey Konga Bongos feature a sturdy and responsive design, inviting players to unleash their inner percussionist. Players earn coins by accurately beating their drums, which they can spend on new sound schemes that replace the conga noises (such as dog barks or sounds from past Nintendo games) or expert challenges. It's developed by Namco and based on the company's mega popular (in Japan at least) series, Taiko no Tatsujin, which will soon get a U.

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