Posted 20 hours ago

Nerf Hyper Rush-40 Pump-Action Blaster and 30 Nerf Hyper Rounds, 110 FPS Velocity, Easy Reload, 40-Round Capacity

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They’re round like Nerf Rival ammo but about 1/3 of the size, which means you can fit more of the Hyper rounds into the blasters. The Hyper rounds hit harder (I asked friends to shoot me in the face), so it’s more obvious when you’ve been tagged. Whether you pick the Rush-40, Siege-50 or Mach-100, their integrated ammo boxes all rely on gravity to feed rounds into the chamber, and these rounds don’t always want to go in. Personalised advertising may be considered a “sale” or “sharing” of information under California and other state privacy laws, and you may have a right to opt out.The Hyper series features high-capacity, hopper-fed blasters for Nerfers ages fourteen and up in mind, similar to the RIVAL series. works well makes the rush 40 shoot completely level, only problem with that is it makes the built in sights useless as the barrell sits so low that your shots hit like 3-6 inches lower depending on distance.

Some of our vintage or prior versions of toy and game instructions may be more difficult to decipher or have less clarity.If it’s under that, you’re safe — it’ll hurt your eye, it won’t feel good, but it won’t damage your eye, he says. They’re easy to wash, not terribly hard to pick up with a small nut gatherer, and their electric yellow makes them incredibly easy to spot on the ground. But Walmart seems perfectly happy to carry Dart Zone’s more powerful and accurate blasters, and without requiring bundled safety glasses. It also mystifies me why Hasbro produced paintball-like hoppers and pods for easy refills without giving them a way to mate.

With the Rush-40 pistol and Mach-100 SMG in particular, their shots almost immediately curve right down to the ground, forcing you to aim much higher than your target and rain balls down. We weren’t able to measure the speed of each round fired, but it’s clear to see with the naked eye that these blasters are powerful and fast. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But the Rush-40 and Mach-100 mysteriously don’t have a hop-up, even though the Rival blasters they’re based on (the aforementioned Rival Kronos and Rival Perses) most definitely do. ano":"Yes","ne":"No","form_uspech":"Changes saved successfully","form_neuspech":"Changes have not been saved.

To get a sense of how much performance has changed, I compared the Hyper Rush-40 to the Rival Kronos — since the Rush is largely just a Kronos with the new projectiles on board. We produced probably a dozen different colors and just threw them out into a lawn out back to see which is easiest to see — that neon yellow popped,” Nerf brand manager Greg Nyland told me. But the primary safety mechanism was building a TPE pellet with the right squish, and the team admits that squish was a challenge for the blasters — which, remember, they had to develop simultaneously. I consistently saw all three blasters exceeding 100 feet per second on my chronograph, with the Rush-40 and Siege-50 regularly crossing the 115 feet per second mark.

While they’re the same dimpled shape as the company’s larger foam Rival balls, the new TPE rounds are far denser and fly further.For its new awesome-looking Hyper blasters, Nerf brand owner Hasbro had something different in mind. In my opinion, this is the best of the aftermarket hop-up solutions for the Rush-40, which will improve range and probably improves mechanical accuracy. That’s why Hasbro decided to start with hopper-fed blasters to begin with, as opposed to compression feeding systems like a spring-loaded magazine. Perhaps the biggest thing I don’t understand about Hasbro’s foam-flinging strategy is why it let this competition go unchecked, instead of building better darts itself.

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